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viernes, 9 de diciembre de 2016

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How Valve’s Source Engine Took Gaming Out of Corridors

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How Valve’s Source Engine Took Gaming Out of Corridors

From ‘Half-Life 2’ to ‘Titanfall 2’, the engine’s produced worlds that have tricked us into believing they’re bigger than they really are.

Fecha: December 9, 2016 at 10:26AM
via Digg: http://ift.tt/2h80lP1


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